
- #GLUT FOR VISUAL STUDIO FOR MAC MAC OSX#
- #GLUT FOR VISUAL STUDIO FOR MAC SOFTWARE#
- #GLUT FOR VISUAL STUDIO FOR MAC CODE#
- #GLUT FOR VISUAL STUDIO FOR MAC WINDOWS#
#GLUT FOR VISUAL STUDIO FOR MAC CODE#
I want to fix this issue so i kept my code as simple as possible Use of undeclared identifier 'glutInitContextVersion' GlutInitContextVersion() is missing from glut library I am practicing some opengl code, how ever when i want to force the opengl context to use a certain version of opengl through glutInitContextVersion() it fails compilation process and gives this message:.
#GLUT FOR VISUAL STUDIO FOR MAC WINDOWS#
Try adding these defines before you include those windows headersĮDIT: my gcc compiles your script without problems (and without these defines) aswell. GDI+, you'll need to use a Microsoft compiler. There are some header files and libraries that are pretty muchįundementally incompatible with GCC, like GDI+. The Windows SDK has actually gotten a bit more compatible and now I The win32api headers entirely, but you need to fix a number of It's also possible to only use Windows SDK headers, and avoid using Try just using that one header with from the Windows SDK and use In win32api heapers or is missing something you need, then you can If there one particular header file you need that doesn't exist The problem is that Media Foundation/Enhanced Video Renderer headerįiles are not part of MinGW's header files.įor the most part the Windows SDK headers aren't incompatible with With its own header files, which are sometimes very, very different. Use the Windows SDK header files directly with MinGW, because it ships Include directory as well as the 12 header files it includes, theĬompilation is close to impossible. I'm trying to develop a EVR (Vista/7 specific video presentation API)

Personally, I've never found it necessary, but then my Windows apps are all command line tools or servers.Īccording to the discussions from the MinGW-users mailing list, you might encounter compatibility problems with the Windows SDK, and you may have to fix those problems yourself. More Info: Just so you know what the -mwindows flag does, the GCC docs say: I just compiled your program using MinGW (TDM build) g++ 4.4.1, with the command line:

Also, you may (or may not) need the slightly mysterious -mwindows flag. There must be something wrong with your installation - try the version at Twilight Dragon Media.Įdit: Just re-read your post - you do not need to specify the include directory as you are doing, and probably should not do so. I use MinGW to compile Windows programs every day, with zero problems. The framegrabber SDK depends on header files from the Windows SDK.ĭo I need to learn Visual Studio or is there another way? For a new feature, I need to interface with a frame grabber that has an SDK which was designed for Visual Studio.
#GLUT FOR VISUAL STUDIO FOR MAC SOFTWARE#
I am working on a large real-time image processing software project that up until now has used g++, minGW and gnu make files (written by hand). I have installed the Windows Server 2003 SP1 Platform SDK Winnt.h:666:2: #error Must define a target architecture. I get a litany of compile errors beginning with G++ -c -Wall Test.cpp -IC:/Program\ Files/Microsoft\ Platform\ SDK/Include/ Specifically, why does g++ fail to compile: I never used GLUT for anything serious, but it was always very convenient for small demos/tests.Ĭan g++ / minGW play nice with the Windows SDK? Is Visual Studio the only option? Can g++ and minGW on Windows XP use the Windows SDK? It looks like it's probably time to start using GLFW. Then, for using G元+ level features, you need to specify that with an additional flag to glutInitDisplayMode():

The somewhat hacky workaround I found for this is to prevent glut.h from including gl.h by defining the header guard: There's also some difficulties including the right headers if you're trying to use G元 level features, because you need to include gl3.h for that, while glut.h includes gl.h, which causes additional complaints about possible conflicts while building. You can disable those warnings with the -Wno-deprecated-declarations compiler option. They're sending you a pretty strong signal that they want you to stop, though.

I wonder if GLUT.h is not usable anymore in osx10.9? According to some other posts, it is said that as long as we change "OS X Deployment Target" back to OSX10.8, then it works. 'glutInit' is deprecated: first deprecated in OS X 10.9 I got several warnings on glut functions about its deprecation in osx10.9, a sample error message is like:
#GLUT FOR VISUAL STUDIO FOR MAC MAC OSX#
Glut deprecation in Mac OSX 10.9, IDE: QT Creator - c++ I was trying to build an opengl program on qt creator, installed on my mac, with osx 10.9.
